View Poll Results: What Is The Best Guild Wars?
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Guild Wars: Prophecies
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271 |
58.15% |
Guild Wars: Factions
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34 |
7.30% |
Guild Wars: Nightfall
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161 |
34.55% |
Nov 24, 2006, 11:15 AM // 11:15
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#21
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Forge Runner
Join Date: Apr 2006
Location: Western Australia.
Guild: Crystal Mountain [CM]
Profession: W/
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I vote prophecies because it was the original, un tainted and best version.
Prophecies > Nightfall | Factions
( | meaning i cant choose which i like more )
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Nov 24, 2006, 11:23 AM // 11:23
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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Nightfall. Each campaign feels better than the last one for me, as it's a new storyline made from more experienced developers. So I like all of them, but NF is my favorite currently. I also liked the NF concept of "relying too much on Elite skills", like Searing Flames, Glimmer of Light, etc. Insignificant recharge spammable skills that actually make a huge difference for the party, but if someone uses a Signet of Humility on you, it makes the same difference, but negative as the builds are usually developed to rely singlely on the spam of the Elite skill (hah, a Searing Flames ele with its Searings Flames disabled loses more than half it's damage potential).
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Nov 24, 2006, 11:36 AM // 11:36
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#23
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I voted for Prophecies. Other than the best skills of all the chapters, I love the slow development with a new profession. By the time you hit the more difficult stuff, you know your character's strengths and weaknesses.
Nightfall's quest/mission sequence is very good. It keeps you involved in the story and gives you painless ways to accumulate the required sunspear/lightbringer ranks. Heroes are OK, but require a lot of multi-class knowledge not available to a new player. They will never replace a party of average players; just better than a nightmare PUG.
Factions, while I enjoyed it overall, had no time to learn your character before you were dumped in KC fighting level 20s with not enough class knowledge to even know what skills to purchase or the money to purchase them. A lot of the quests were unrelated to the storyline and some were ridiculous or depressing (find a teddy bear, look for medicine that was not available, kill the last of a species).
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Nov 24, 2006, 11:38 AM // 11:38
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#24
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Ascalonian Squire
Join Date: Sep 2006
Guild: Dsky
Profession: W/Mo
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Prophecies, although i did enjoy Faction 2, Nightfall is great 2.
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Nov 24, 2006, 11:40 AM // 11:40
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#25
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Lion's Arch Merchant
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I loved and still love factions and consider it the best title of the series...
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Nov 24, 2006, 12:01 PM // 12:01
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#26
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Ascalonian Squire
Join Date: Feb 2006
Guild: ZoS
Profession: E/Mo
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Prophecies = A complete game. (Map; Ruins (Ascalon), Nature (Jungle), Desert (Crystal), Ice/Winter (Shiverpeaks). All we need.
Factions = Half of game.
Nightfall = The other half.
Last edited by Awoken; Nov 24, 2006 at 12:06 PM // 12:06..
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Nov 24, 2006, 12:23 PM // 12:23
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#27
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Forge Runner
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Quote:
Originally Posted by Darcy
I voted for Prophecies. Other than the best skills of all the chapters, I love the slow development with a new profession. By the time you hit the more difficult stuff, you know your character's strengths and weaknesses.
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How do you not know your characters strengths and weaknesses even before you are out of Ascalon?
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Nov 24, 2006, 01:28 PM // 13:28
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#28
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Prophecies was perfect so anything else is always inferior.
Ritualists, Assassins, Paragons and Dervishes seem like cheap additions scraped from the bottom of the barell and now its a case of quantity over quality in Guild Wars.
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Nov 24, 2006, 01:30 PM // 13:30
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#29
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Prophecies.
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Nov 24, 2006, 01:35 PM // 13:35
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#30
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Nightfall.
__________________
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Nov 24, 2006, 02:02 PM // 14:02
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#31
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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It's too early for this poll...
Wait just before next chapter release...
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Nov 24, 2006, 02:08 PM // 14:08
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#32
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Ascalonian Squire
Join Date: Jul 2006
Profession: E/N
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Quote:
Originally Posted by Hyunsai
It's too early for this poll...
Wait just before next chapter release...
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I think its great to have this poll now. It can be sort of a prliminary survey. Then, redo this poll right before the next chapter is released and we can see how opinions change.
For me, I had to go for Nightfall because although its a miniature version of Prophecies, it is also a more polished version of it.
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Nov 24, 2006, 02:12 PM // 14:12
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Has to be Prophecies for me. Factions IMO was kinda crappy - and Nightfall pretty good but a bit tedious. I just love the diversity of all the locations in Tyria.
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Nov 24, 2006, 02:17 PM // 14:17
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#34
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Frost Gate Guardian
Join Date: Mar 2006
Guild: [RTF]
Profession: Mo/Me
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Prophecies
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Nov 24, 2006, 02:49 PM // 14:49
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#35
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Krytan Explorer
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Prophecies. Nightfall was a close second as it had a much better storyline and was on par with Prophecies for the missions. But, I won't vote for it due to the fact the game was released unfinished (elite missions, etc.).
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Nov 24, 2006, 02:54 PM // 14:54
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#36
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Nightfall and Prophecies run very closely for me, though I chose NF for this poll. Factions wouldn't even be on my list .
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Nov 24, 2006, 02:55 PM // 14:55
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#37
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Ascalonian Squire
Join Date: Oct 2006
Location: Estonia
Guild: Eesti Mehed
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Well...what to base the votes on? The story? The map? Character skins/models/armor? Gameplay?
I voted for Prophecies because it had a good enough story and a nice way of telling it. However, GW isn't a game with too much pressure on the story. At least that's the impression that i've gotten.
The map was awesome in Prophecies even though i did become rather annoyed with the Piken Square area (my most hated part of the entire GW map). There simply was variation. And that's a good thing, ya.
Prophecies had good looking female mesmers so that should be enough already, but Factions came rather close also with the oriental feel, which i generally prefer. Nightfall is definately the bottom of the character looks. I can read cool faces on one hand...and that's counting all professions.
The gameplay is something that i wouldn't count to much. Were the story played in reverse, then Nightfall would have had the least advanced gameplay, and Prophecies being something like Nightfall is now. The story, map and characters however wouldn't have needed to be changed. A word combination i like to use in this case is "unkillable plot item".
EDIT: i haven't played Nightfall far enough to know all of the story. However i don't think it would change anything.
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Nov 24, 2006, 03:13 PM // 15:13
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#38
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Academy Page
Join Date: Mar 2006
Profession: Me/
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I'm not affected by the "old good days" syndrom.
Nightfall ftw.
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Nov 24, 2006, 03:15 PM // 15:15
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#39
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Elite Guru
Join Date: Jan 2006
Profession: Me/
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Gotta go with the original.
Prophecies.
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Nov 24, 2006, 03:18 PM // 15:18
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#40
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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factions.
(best as in my favorite - not best as in best for everyone )
best looking enviroment.
best looking armour.
some of the nicest face/hair options.
contains all the best classes in the game - mesmer, ritualist, assasin.
best pvp in all of gw - aspy and ab.
some amazing skills - although rivaled by prophecies.
aspy. best. concept. ever.
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